1. Nikola,
Hi all. So, the inspiration for this topic came from the following blog post which you can read if you wish: http://blog.blackscreengaming.com/audio-games/qc-verses-rs-games/11/24/2017/
Here, let's share what we like about both clients, but let's be constructive and not just say things like RS sucks. I will start.
Playroom: Obviously, as I write this here I spend much more time on the playroom than RS Games. The things i like about it the most are that Aminiel really knows how to design an interface unlike RS people EG. Using standard Windows controls which wont be inconsistent and also have the advantage of making sighted people able to play QC as well, while RS doesn't even have an UI and speaks everything through the screen reader or SAPI. Also in my opinion, the games are much better as we don't have 5 different versions of the same game which required only slight code changes to work, and while sometimes Aminiel might seem like he refuses lots of things, he does it for exactly this reason.
Things I don't like about it. Now, I already had to think about this for a long time as I couldn't really find anything that makes my experience really annoying, and perhaps it's because of exactly this forum where you can share your ideas and talk to the developers. Not saying you can't on RS, but things do get implemented very quickly over here. An example is that a feature RS introduced a month ago is that in the friends list, online friends are at the top. Also they've just made it so only masters can kick players. I guess the only disadvantages are small communication issues with players, though if we keep in mind this platform was originally supposed to be in French then that can be understandable as well.
Now, let's go on to RS:
Things I like about it are sounds. RS has spend some good time in designing the sounds for the client, and they have some great things which i'd love on playroom. A few examples include sounds in farkle when someone beats your score, monopoly having different sounds for landing on properties and so on. I also like the fact statistics are directly in the client and you get a notification at the end of the game which win it was for you, and you can also view the stats from the client.
Disadvantages are terrible server. The server really isn't optimised and uno with interceptions would never work there. The interface is also the one which I don't like, making everything go directly through screen reader.
So to conclude at the end both have their advantages and it's everyone's personal choice, but the numbers really show for themselves. Look at this: Playroom:
•158 simultaneous connections in Français, reached on Sep 11 2015 22:00:26
•343 simultaneous connections in English, reached on Mar 15 2014 23:13:42
•123 simultaneous connections in Italiano, reached on Jan 31 2014 22:30:33
•216 simultaneous connections in Español, reached on Jul 29 2017 04:12:36
•11 simultaneous connections in Deutsch, reached on Jan 5 2016 21:58:42
•106 simultaneous connections in Português, reached on Dec 8 2015 00:09:40
•45 simultaneous connections in русский, reached on Jul 8 2016 21:15:32
•688 simultaneous connections reached in total on Mar 9 2014 22:36:00.
RS:
The record number of players connected simultaneously is one hundred seventy-five. The record was set on Thu Dec 27 15:29:01 2012 CST, which was 4 years, 10 months, 29 days, 16 hours, 38 minutes, and 46 seconds ago.
My personal favorite is currently QC, which also has the advantage of being multylingual but I did not mention that in the advantages section as that currently needs some improvement as it's not really easy to get a new language going.
Resultado: +0