Since you mentioned virtual money, I assume you are talking about OnToys. In this case, both clients are built on completely different principles and if I was comparing them I would not say either is a lot better than the other one. OnToys has mainly the Russian community, so it's of course easier to organize tournaments or competitions. Yes, it does have translation support and has been translated into quite a few languages, but those communities are still relatively small, let's say at most the size of the Russian community on the playroom if not even somewhat smaller with a few exceptions of languages close to Russian like Ukraine. In addition, it has been created from the start with gambling in mind, for those who are not familiar with the client, essentially you have a virtual bet called boyses which you can use as an in game currency, to win or lose depending on how much you bet in a game. If you are out of luck, which will always eventually happen and you fall to 0, you have no choice but to by them, so unlike on here the developer does have some money income. I do like the system, but the Playroom was not built like this from the start. On the other hand, the Playroom has a web client that allows you to play on any modern OS, even if not with the same confort, allows you to play freely without any restrictions, has quite a few more strategy games, and has communities in different languages which are relatively large with a few exceptions like Russian or German. So if we are talking about being more global, there is no way the Playroom can lose with 16000 users compared to a client with about 2000. To conclude, I enjoy both designs and both developers are doing quite a great job, if you have not checked the other client I certainly recommend it. It's not fully pay to play, if you want you can create games without a bet and still enjoy them, but sadly most people enjoy much more to play with a bet so you will probably find that not a lot of people join your server. It has a few advantages of it's own, for example the fact you can play with users in a different language just fine since it's design so that the game messages are always in your own language, or the fact the games are client based so you can play offline. As I said, somewhat different design philosophies and it's certainly a great choice between both clients. I certainly hope both are available for a very long time and we can enjoy them. Unlike Playroom VS RS games where Playroom is a clear winner, this is certainly a very decent competition even if the client is not so well known in the English community yet.