Exploding kittens

Objective

The objective of the game is to be the last player standing who hasn't exploded. To achieve this, you need to avoid drawing the famous exploding kittens, while trying to set up your opponents to draw them instead.

Distribution

At the beginning of the game, each player receives a defuse card and 7 other cards at random. Undealt cards make up the draw pile, to which as many exploding kittens as there are players minus one are added, so that when all exploding kittens have been drawn, a single player who hasn't exploded remains.
The exact contents and number of cards depend on the number of players.

Your turn

At your turn, you can play as many cards as you wish, in whatever order you like. The actions indicated on the cards apply, unless they are countered (see further down). When you've done everything you wanted to do, or if you don't have any card left in your hand, you end your turn by drawing a card from the draw pile.

All other cards will help you to avoid drawing cards and leave that delightful privilege to your opponents.
Don't forget: each time you draw, you take the risk to find an exploding kitten!

Cards

The game contains the following cards:

Defuse

Allows you to disable an exploding kitten and avoid being eliminated from the game.


Exploding kitten

If not defused, it will explode after a couple of seconds and you are out of the game.


Nope!

This card allows to counter the last card played, so that its action doesn't take effect. It isn't possible to counter an exploding kitten with anything else than a defuse. However, you can counter a Nope! by another Nope! so that the initial card played finally takes its effect normally. A Nope! card can be played at any time, even if it's not your turn.


Attack

Ends your turn without drawing, and forces the next player to take two turns in a row.


Targeted attack

Ends your turn without drawing, and forces the selected player to take two turns in a row.


Triple attack

Ends your turn without drawing, and forces the next player to take three turns in a row.


Skip

Ends your turn without drawing. If you have multiple turns to play, this card only ends one of them.


Favor

The player you select must give you one card of their choice.


Shuffle

The draw pile is reshuffled.


Bottom draw

You end your turn by drawing the card on the bottom of the draw pile, instead of the one on top.


Divination

You can look at the next three cards in the draw pile.


Super divination

You can look at the next five cards in the draw pile.


Manipulation

You can view and reorder the next three cards in the draw pile.


Super manipulation

You can look at and reorder the next five cards in the draw pile.


Reverse

Ends your turn without drawing, and reverses the order of play. If you have to play several turns, this card only ends one of them.


Super skip

Ends your turn without drawing, even if you have multiple turns remaining. Unplayed turns are passed to the next player.


Recto verso

Swaps the first and the last card of the draw pile.


Bury

You draw a card, and then immediately put it back at the bottom. If the card has a draw effect like an exploding kitten, it isn't triggered.


Personal attack

At the end of your turn, you play two more times. Useless, you say?


Black cat, white cat, gray cat, tabby cat, red cat, feral cat

Cat cards don't have any effect on their own. They are played in combos (see further down).

Combos

Instead of playing cards one by one, you can combine them and obtain more interesting effects. Effects indicated on the individual cards don't apply when they are played in combos.

A pair of identical cards

You can steal a random card from the hand of another player.


Three cards of a kind

You can ask another player for an exact card. If they have it, they must give it to you. Otherwise, if they don't have it, too bad.


Five different cards

You can pick a card of your choice from the discard pile.

Note that a feral cat can replace any other cat or count as a unique color, depending on the situation.